I've been working hard on making more new scenarios and progress is still coming along nicely. I want to make a few more scenarios over the next week or two, then it should be ready for beta-testing after that.
Working on this project has helped me to become even more familiar with the overall workings of RailWorks and the editor.
Sometimes making scenarios can be an exercise in frustration. Sometimes unexpected, even bizarre things happen with the scenarios, or it seems to do things it shouldn't do or doesn't always do what you want it to do, in which case I have to tend to rewrite portions of the scenario to work-around some of these odd problems that can crop-up.
Some of my scenarios I'm making are fairly complex, with some having a play-through duration between 1 and 2 hours (and some of the more involved scenarios may take even longer than that).
I've been trying to create immersive and fun scenarios with a variety of tasks to perform. Of course the more complex and longer in duration a scenario is, the longer it takes to program the various instructions and test properly.
The most recent scenario I just finished making, it took me around 50 hours to make it, test it and to get it working to my satisfaction. I figure, by the time I complete this overall project, between making this route and the scenarios, I will have spent around 1200+ hours of my time working on it (that's counting the 700+ hours of time I approximate that I spent making the original version & scenarios of my King's Arm Highway route, in which this Deluxe version is a much improved and expanded version of).
Despite some of the odd problems I encounter sometimes (which I try to look at as interesting "challenges" I can overcome), overall, working on this project has been another good learning experience. I feel my knowledge and skills with RailWorks and the editor has improved more because of it.
In the end, I still much enjoy making my route & scenario projects for RailWorks (if I didn't, I probably would have given up a long time ago in frustration) and it's a reward in itself to see a project that I make take shape into it's own little "work of art", a little "living, breathing virtual-world" that I can say, "Hey, I made that", and that others enjoy exploring it as well.
Cheers! :)
Here's a couple of screen-shots from one of the new scenarios (click on a screen-shot to view in a larger size):
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