So far, feedback from my Beta-Testers have been quite positive, no major problems found yet, and they mention they are quite impressed with the overall quality, visuals, plus are getting good performance & FPS with my route and generally having fun with it. So, everything seems to be working as intended and this route should be ready for release real soon.
Some of the things I've been working on these last few days for this project;
* Added in some more scenery around various parts of the route. Foliage, trees, houses, etc...
* "Tucked-in" the ends of some adjoining roads & driveways to neaten-up things visually a bit more.
* "De-weeded" most of the roads around the route, moreso any of the main roads that would be closer to track-side views. RailWorks can have this quirk of when roads are laid-down, that grass under the roads poke through, and on closer-views it looks as if the roads are growing wild with weeds & grass covering them. It's a bit of a tricky and time-consuming process to "De-weed" roads.
* Tweaked a few of the scenarios. Nothing major, just things like changing some weather on a couple and improve the wording for some of the Dispatcher's Instructions.
Here some more screen-shots (click on an image to view larger-size):
More scenery added around the King's Ridge area
Improved on some scenery near the King's Village area
More trees / forest have been added to some of the various distant-hills
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